Pyramid Game Rules

 
Pyramid game example (Pairing games type; 1 deck; 2 redeals)
 
bullet Game time: Medium
bullet Difficulty level: Easy
bullet Skill or chance: Mostly chance
bullet Chance of winning: Low (about 1 in 15)

Object of the game
To discard all the cards in pairs totaling thirteen.

  • Discard any pair of cards, ignoring color and suit, which total thirteen. The valid pairs are:
    A and Q
    2 and J
    3 and 10
    4 and 9
    5 and 8
    6 and 7

  • Jacks are worth 11. Queens are worth 12.

  • Kings are worth 13 and are discarded singularly. To discard a King simply click on it.

  • In the pyramid you cannot remove a card unless it is exposed (not covered by any other card).

  • Pairs may be made from:
    The stock card and an exposed pyramid card;
    The top waste card and an exposed pyramid card;
    Two exposed pyramid cards.

Stock

(top left)

  • Turn up one card at a time from the stock to the waste by clicking.

  • There are two redeals (three deals in all).

Waste

(1 pile: below stock)

  • The top card is available for play.

Note

  • Alternate name: Pile of Twenty-Eight.

Options

  • Autoplay: Is disabled for this game.

Strategy tips

  • Be careful not to block yourself by leaving a pair of cards that need to be matched at the top of the pyramid.

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