FreeCell Game Rules
 
FreeCell game example (FreeCell type; 1 deck; no redeal)
 
bullet Game time: Medium
bullet Difficulty level: Medium
bullet Skill or chance: Mostly skill
bullet Chance of winning: High (about 1 in 3)

Object of the game
To move all the cards to the foundations.

Foundations

(4 piles; top of screen)

  • Build up in an ascending suit sequence from Ace to King (for example a 2 hearts.bmp (270 byte) can be placed on a Ace hearts.bmp (270 byte)).

  • Complete these piles to win the game.

Cells

(or Reserves; 4 cells, top left)

  • These cells are storage locations for cards to be played to the foundations and to the tableau.

  • Cards in these cells can be moved to the foundations and to the tableau.

  • Only one card at a time is allowed in each cell.

Tableau

(8 piles, below foundations and cells)

  • Build down in a descending sequence of alternating colors (for example a 10 spades.bmp (294 byte) can be placed on a Jack hearts.bmp (270 byte)).

  • The top cards are available for play to another tableau pile, to the foundations or to the cells.

  • Move groups of cards if they are in sequence and if there are enough free cells that the cards could be moved individually.

  • Spaces may be filled with any card.

Options

  • Autoplay Click the Autoplay button on the toolbar.

Strategy Tips

  • Try to move the cards from reserves (freecells) to the tableau as soon as possible.
  • Always try to place your cards on a column where the top card is a King.

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